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The SourceDataLine interface provides a method for writing audio data to the data line's buffer. Applications that play or mix audio should write data to the source data line quickly enough to keep the buffer from underflowing (emptying), which could cause discontinuities in the audio that are perceived as clicks.

Wayne */ public final class StdAudio { /** * The sample rate: 44,100 Hz for CD quality audio. SourceDataLine. It should work with any waveform which is a series of samples you generate programmatically in code with an algorithm, formula, etc. late reflection intensity -3.0 dB, decay time 280000 interface SourceDataLine current value: 0.0 (range: -1.0 - 1.0) Sample Rate with current value: 44100.0  For example, an application program might start out by asking the device, and a SourceDataLine or Clip object if the mixer represents an audio-output device. an example I found somewhere else: AudioInputStream aIn SourceDataLine supporting format ULAW 8000.0 Hz, 8 bit, mono, 1 bytes/ frame, is supported.

Sourcedataline example

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Typically, a JavaSound Mixer corresponds to a specific audio hardware component or device (for example, a D to A circuitry for playback of audio data in our figures). JavaSound inheritance hierarchy Java Code Examples for javax.sound.sampled.AudioSystem. The following code examples are extracted from open source projects. You can click to vote up the examples that are useful to you. 2009-01-14 Java Code Examples for javax.sound.sampled.AudioFormat. The following code examples are extracted from open source projects.

To play sampled audio, you create an instance of a SourceDataLine or a Clip, which acts as a source to the software audio mixer. Audio samples are then loaded into it, and delivered to the mixer. The mixer may mix the samples with those from other sources and then deliver the mix to a target (usually an audio output device on a sound card).

Andrew's Clip idea is a good one too, see the second code example. EVALUATION see bug #4288683: "Clip does not throw exception if data cannot be loaded." due to a known limitation in the engine, we cannot have more than 1M of samples per buffer.

Sourcedataline example

The AudioFormat class specifies a certain arrangement of data in the sound stream, including the sampling rate, sample size in bits, and number of channels. A SourceDataLine object is created with the specified format, which in the example is 44,100 samples per second, eight bits per sample, and one channel for mono.

Sourcedataline example

This is not only a capability of synthesizers, but also of Java.

Further queries could show what the supported formats are, for example.
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Sourcedataline example

public interface SourceDataLine extends DataLine. A source data line is a data line to which data may be written.

drain (); line. close (); ms = Math.min(ms, Note.SECONDS * 1000); int length = Note.SAMPLE_RATE * ms / 1000; int count = line.
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To play sampled audio, you create an instance of a SourceDataLine or a Clip, which acts as a source to the software audio mixer. Audio samples are then loaded into it, and delivered to the mixer. The mixer may mix the samples with those from other sources and then deliver the mix to a target (usually an audio output device on a sound card).

It acts as a source to its mixer. An application writes audio bytes to a source data line, which handles the buffering of the bytes and delivers them to the mixer. Obtain a SourceDataLine is similar to obtain a Clip: File audioFile = new File(audioFilePath); AudioInputStream audioStream = AudioSystem.getAudioInputStream(audioFile); AudioFormat format = audioStream.getFormat(); DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); SourceDataLine audioLine = (SourceDataLine) AudioSystem.getLine(info); @Florian thank you for this example.


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The following examples show how to use javax.sound.sampled.SourceDataLine#write() . These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example.

You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar. Common ways to obtain TargetDataLine. private void myMethod () {. T a r g e t D a t a L i n e t =. Line.Info info; (TargetDataLine) AudioSystem.getLine (info) AudioFormat format; … format = new AudioFormat (sampleRate, 16, 1, true, false); receivePacket.getData()); ais = new AudioInputStream (baiss, format, receivePacket.getLength()); try { DataLine.Info dataLineInfo = new DataLine.Info (SourceDataLine. class, format); SourceDataLine sourceDataLine = (SourceDataLine) AudioSystem.